RedM Natives

_0xFC6FCF4C03F1BBF6

nullsub, doesn't do anything

Hash0xFC6FCF4C03F1BBF6
Runtime nameN_0xfc6fcf4c03f1bbf6
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFC6FCF4C03F1BBF6();

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
N_0xfc6fcf4c03f1bbf6()

-- always works, by hash
Citizen.InvokeNative(0xFC6FCF4C03F1BBF6)
JavaScript and C#
JavaScript
N_0xfc6fcf4c03f1bbf6();

// by hash
Citizen.invokeNative('0xFC6FCF4C03F1BBF6');
C#
Function.Call((Hash)0xFC6FCF4C03F1BBF6);
  • This native has no known name, so the runtime exposes it only as N_0xfc6fcf4c03f1bbf6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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