RedM Natives

_0xFE53B1F8D43F19BF

Hash0xFE53B1F8D43F19BF
Runtime nameN_0xfe53b1f8d43f19bf
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xFE53B1F8D43F19BF(Player player1, Player player2);

Parameters

NameTypeDescription
player1Player—
player2Player—

Returns int

Usage

Lua
local retval = N_0xfe53b1f8d43f19bf(player1, player2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFE53B1F8D43F19BF, player1, player2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xfe53b1f8d43f19bf(player1, player2);

// by hash
const retval = Citizen.invokeNative('0xFE53B1F8D43F19BF', player1, player2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFE53B1F8D43F19BF, player1, player2);
  • This native has no known name, so the runtime exposes it only as N_0xfe53b1f8d43f19bf (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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