GET_NUM_RESERVED_MISSION_OBJECTS
p0 appears to be for MP
Hash
0xAA81B5F10BC43AC2Runtime name
GetNumReservedMissionObjectsNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xAA81B5F10BC43AC2Signature
int GET_NUM_RESERVED_MISSION_OBJECTS(BOOL p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | BOOL | — |
Returns int
Description
p0 appears to be for MP
Usage
local retval = GetNumReservedMissionObjects(p0)
-- always works, by hash
local retval = Citizen.InvokeNative(0xAA81B5F10BC43AC2, p0, Citizen.ResultAsInteger())JavaScript and C#
const retval = GetNumReservedMissionObjects(p0);
// by hash
const retval = Citizen.invokeNative('0xAA81B5F10BC43AC2', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xAA81B5F10BC43AC2, p0);Sources
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