RedM Natives

GET_NUM_RESERVED_MISSION_VEHICLES

p0 appears to be for MP

Hash0xCF3A965906452031
Runtime nameGetNumReservedMissionVehicles
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xCF3A965906452031

Signature

int GET_NUM_RESERVED_MISSION_VEHICLES(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns int

Description

p0 appears to be for MP

Usage

Lua
local retval = GetNumReservedMissionVehicles(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCF3A965906452031, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumReservedMissionVehicles(p0);

// by hash
const retval = Citizen.invokeNative('0xCF3A965906452031', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xCF3A965906452031, p0);

Sources

alloc8or RDR3 NativeDB

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