RedM Natives

IS_ENTITY_A_GHOST

Old name: _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER

Hash0x21D04D7BC538C146
Runtime nameIsEntityAGhost
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x21D04D7BC538C146

Signature

BOOL IS_ENTITY_A_GHOST(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Description

Old name: _IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER

Usage

Lua
local retval = IsEntityAGhost(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x21D04D7BC538C146, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsEntityAGhost(entity);

// by hash
const retval = Citizen.invokeNative('0x21D04D7BC538C146', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x21D04D7BC538C146, entity);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.