RedM Natives

NETWORK_ACCEPT_RS_INVITE

Hash0xB2CEA5105AAC8DDE
Runtime nameNetworkAcceptRsInvite
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_ACCEPT_RS_INVITE(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Usage

Lua
local retval = NetworkAcceptRsInvite(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB2CEA5105AAC8DDE, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkAcceptRsInvite(p0);

// by hash
const retval = Citizen.invokeNative('0xB2CEA5105AAC8DDE', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB2CEA5105AAC8DDE, p0);

Sources

alloc8or RDR3 NativeDB

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