RedM Natives

NETWORK_ACCESS_TUNABLE_BOOL

Hash0xAA6A47A573ABB75A
Runtime nameNetworkAccessTunableBool
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xAA6A47A573ABB75A

Signature

BOOL NETWORK_ACCESS_TUNABLE_BOOL(Hash tunableContext, Hash tunableName);

Parameters

NameTypeDescription
tunableContextHash—
tunableNameHash—

Returns BOOL

Usage

Lua
local retval = NetworkAccessTunableBool(tunableContext, tunableName)

-- always works, by hash
local retval = Citizen.InvokeNative(0xAA6A47A573ABB75A, tunableContext, tunableName, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkAccessTunableBool(tunableContext, tunableName);

// by hash
const retval = Citizen.invokeNative('0xAA6A47A573ABB75A', tunableContext, tunableName, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xAA6A47A573ABB75A, tunableContext, tunableName);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

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