RedM Natives

NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES

Hash0x4B05B97BA46F419D
Runtime nameNetworkAllowAllEntityFadingForInstances
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

void NETWORK_ALLOW_ALL_ENTITY_FADING_FOR_INSTANCES(BOOL toggle);

Parameters

NameTypeDescription
toggleBOOL—

Returns void

Usage

Lua
NetworkAllowAllEntityFadingForInstances(toggle)

-- always works, by hash
Citizen.InvokeNative(0x4B05B97BA46F419D, toggle)
JavaScript and C#
JavaScript
NetworkAllowAllEntityFadingForInstances(toggle);

// by hash
Citizen.invokeNative('0x4B05B97BA46F419D', toggle);
C#
Function.Call((Hash)0x4B05B97BA46F419D, toggle);

Sources

alloc8or RDR3 NativeDB

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