RedM Natives

NETWORK_DID_GET_GAMER_STATUS_SUCCEED

Hash0x5AE17C6B0134B7F1
Runtime nameNetworkDidGetGamerStatusSucceed
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x5AE17C6B0134B7F1

Signature

BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED();

Returns BOOL

Usage

Lua
local retval = NetworkDidGetGamerStatusSucceed()

-- always works, by hash
local retval = Citizen.InvokeNative(0x5AE17C6B0134B7F1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkDidGetGamerStatusSucceed();

// by hash
const retval = Citizen.invokeNative('0x5AE17C6B0134B7F1', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x5AE17C6B0134B7F1);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.