RedM Natives

NETWORK_GET_AVERAGE_PING

Same as NETWORK_GET_AVERAGE_LATENCY (0xD414BE129BB81B32) Old name: _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2

Hash0x0E3A041ED6AC2B45
Runtime nameNetworkGetAveragePing
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x0E3A041ED6AC2B45

Not called by the game's own scripts — behaviour may be incomplete.

Signature

float NETWORK_GET_AVERAGE_PING(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns float

Description

Same as NETWORK_GET_AVERAGE_LATENCY (0xD414BE129BB81B32)

Old name: _NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2

Usage

Lua
local retval = NetworkGetAveragePing(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0E3A041ED6AC2B45, player, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = NetworkGetAveragePing(player);

// by hash
const retval = Citizen.invokeNative('0x0E3A041ED6AC2B45', player, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x0E3A041ED6AC2B45, player);

Sources

alloc8or RDR3 NativeDB

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