RedM Natives

NETWORK_GET_GLOBAL_CLOCK

Hash0x11A7ADCD629E170F
Runtime nameNetworkGetGlobalClock
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_GET_GLOBAL_CLOCK(int* hour, int* minute, int* second);

Parameters

NameTypeDescription
hourint*—
minuteint*—
secondint*—

Returns BOOL

Usage

Lua
local retval, hour, minute, second = NetworkGetGlobalClock()

-- always works, by hash
local retval, hour, minute, second = Citizen.InvokeNative(0x11A7ADCD629E170F, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const [retval, hour, minute, second] = NetworkGetGlobalClock();

// by hash
const [retval, hour, minute, second] = Citizen.invokeNative('0x11A7ADCD629E170F', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());
C#
var hour = new OutputArgument();
var minute = new OutputArgument();
var second = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x11A7ADCD629E170F, hour, minute, second);
// hour.GetResult<int>()
// minute.GetResult<int>()
// second.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.

Sources

alloc8or RDR3 NativeDB

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