NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT
Old name: _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER
Hash
0x52C1EADAF7B10302Runtime name
NetworkGetHighestReliableResendCountNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x52C1EADAF7B10302Not called by the game's own scripts — behaviour may be incomplete.
Signature
int NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns int
Description
Old name: _NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER
Usage
local retval = NetworkGetHighestReliableResendCount(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x52C1EADAF7B10302, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = NetworkGetHighestReliableResendCount(player);
// by hash
const retval = Citizen.invokeNative('0x52C1EADAF7B10302', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x52C1EADAF7B10302, player);Sources
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