RedM Natives

NETWORK_GET_NUM_SCRIPT_PARTICIPANTS

Hash0x3658E8CD94FC121A
Runtime nameNetworkGetNumScriptParticipants
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3658E8CD94FC121A

Signature

int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(const char* scriptName, int instanceId, Hash position);

Parameters

NameTypeDescription
scriptNameconst char*—
instanceIdint—
positionHash—

Returns int

Usage

Lua
local retval = NetworkGetNumScriptParticipants(scriptName, instanceId, position)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3658E8CD94FC121A, scriptName, instanceId, position, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetNumScriptParticipants(scriptName, instanceId, position);

// by hash
const retval = Citizen.invokeNative('0x3658E8CD94FC121A', scriptName, instanceId, position, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3658E8CD94FC121A, scriptName, instanceId, position);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.