NETWORK_GET_NUM_UNACKED_RELIABLES
Old name: _NETWORK_GET_NUM_UNACKED_FOR_PLAYER
Hash
0xFF8FCF9FFC458A1CRuntime name
NetworkGetNumUnackedReliablesNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xFF8FCF9FFC458A1CNot called by the game's own scripts — behaviour may be incomplete.
Signature
int NETWORK_GET_NUM_UNACKED_RELIABLES(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns int
Description
Old name: _NETWORK_GET_NUM_UNACKED_FOR_PLAYER
Usage
local retval = NetworkGetNumUnackedReliables(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFF8FCF9FFC458A1C, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = NetworkGetNumUnackedReliables(player);
// by hash
const retval = Citizen.invokeNative('0xFF8FCF9FFC458A1C', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xFF8FCF9FFC458A1C, player);Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.