RedM Natives

NETWORK_GET_UNRELIABLE_RESEND_COUNT

Old name: _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER

Hash0x3765C3A3E8192E10
Runtime nameNetworkGetUnreliableResendCount
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x3765C3A3E8192E10

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int NETWORK_GET_UNRELIABLE_RESEND_COUNT(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns int

Description

Old name: _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER

Usage

Lua
local retval = NetworkGetUnreliableResendCount(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3765C3A3E8192E10, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetUnreliableResendCount(player);

// by hash
const retval = Citizen.invokeNative('0x3765C3A3E8192E10', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3765C3A3E8192E10, player);

Sources

alloc8or RDR3 NativeDB

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