NETWORK_GET_UNRELIABLE_RESEND_COUNT
Old name: _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER
Hash
0x3765C3A3E8192E10Runtime name
NetworkGetUnreliableResendCountNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x3765C3A3E8192E10Not called by the game's own scripts — behaviour may be incomplete.
Signature
int NETWORK_GET_UNRELIABLE_RESEND_COUNT(Player player);Parameters
| Name | Type | Description |
|---|---|---|
player | Player | — |
Returns int
Description
Old name: _NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER
Usage
local retval = NetworkGetUnreliableResendCount(player)
-- always works, by hash
local retval = Citizen.InvokeNative(0x3765C3A3E8192E10, player, Citizen.ResultAsInteger())JavaScript and C#
const retval = NetworkGetUnreliableResendCount(player);
// by hash
const retval = Citizen.invokeNative('0x3765C3A3E8192E10', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x3765C3A3E8192E10, player);Sources
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