RedM Natives

NETWORK_HASH_FROM_PLAYER_HANDLE

Hash0xBC1D768F2F5D6C05
Runtime nameNetworkHashFromPlayerHandle
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xBC1D768F2F5D6C05

Signature

Hash NETWORK_HASH_FROM_PLAYER_HANDLE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns Hash

Usage

Lua
local retval = NetworkHashFromPlayerHandle(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBC1D768F2F5D6C05, player, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkHashFromPlayerHandle(player);

// by hash
const retval = Citizen.invokeNative('0xBC1D768F2F5D6C05', player, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBC1D768F2F5D6C05, player);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.