RedM Natives

NETWORK_HAS_CONTROL_OF_ENTITY

Hash0x01BF60A500E28887
Runtime nameNetworkHasControlOfEntity
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x01BF60A500E28887

Signature

BOOL NETWORK_HAS_CONTROL_OF_ENTITY(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Usage

Lua
local retval = NetworkHasControlOfEntity(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x01BF60A500E28887, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkHasControlOfEntity(entity);

// by hash
const retval = Citizen.invokeNative('0x01BF60A500E28887', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x01BF60A500E28887, entity);

Sources

alloc8or RDR3 NativeDB

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