RedM Natives

NETWORK_HAS_PENDING_INVITE_FAILURE

Hash0xD0498AD30E16B6BD
Runtime nameNetworkHasPendingInviteFailure
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_HAS_PENDING_INVITE_FAILURE();

Returns BOOL

Usage

Lua
local retval = NetworkHasPendingInviteFailure()

-- always works, by hash
local retval = Citizen.InvokeNative(0xD0498AD30E16B6BD, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkHasPendingInviteFailure();

// by hash
const retval = Citizen.invokeNative('0xD0498AD30E16B6BD', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD0498AD30E16B6BD);

Sources

alloc8or RDR3 NativeDB

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