RedM Natives

NETWORK_IS_IN_MP_CUTSCENE

Hash0x6CC27C9FA2040220
Runtime nameNetworkIsInMpCutscene
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x6CC27C9FA2040220

Signature

BOOL NETWORK_IS_IN_MP_CUTSCENE();

Returns BOOL

Usage

Lua
local retval = NetworkIsInMpCutscene()

-- always works, by hash
local retval = Citizen.InvokeNative(0x6CC27C9FA2040220, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsInMpCutscene();

// by hash
const retval = Citizen.invokeNative('0x6CC27C9FA2040220', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x6CC27C9FA2040220);

Sources

alloc8or RDR3 NativeDB

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