RedM Natives

NETWORK_IS_PLAYER_ACTIVE

Hash0xB8DFD30D6973E135
Runtime nameNetworkIsPlayerActive
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB8DFD30D6973E135

Signature

BOOL NETWORK_IS_PLAYER_ACTIVE(Player player);

Parameters

NameTypeDescription
playerPlayer—

Returns BOOL

Usage

Lua
local retval = NetworkIsPlayerActive(player)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB8DFD30D6973E135, player, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkIsPlayerActive(player);

// by hash
const retval = Citizen.invokeNative('0xB8DFD30D6973E135', player, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB8DFD30D6973E135, player);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.