RedM Natives

NETWORK_SET_IN_MP_CUTSCENE

Hash0x9CA5DE655269FEC4
Runtime nameNetworkSetInMpCutscene
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x9CA5DE655269FEC4

Signature

void NETWORK_SET_IN_MP_CUTSCENE(BOOL p0, BOOL p1, int p2, BOOL p3);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—
p2int—
p3BOOL—

Returns void

Usage

Lua
NetworkSetInMpCutscene(p0, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x9CA5DE655269FEC4, p0, p1, p2, p3)
JavaScript and C#
JavaScript
NetworkSetInMpCutscene(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x9CA5DE655269FEC4', p0, p1, p2, p3);
C#
Function.Call((Hash)0x9CA5DE655269FEC4, p0, p1, p2, p3);

Sources

alloc8or RDR3 NativeDB

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