RedM Natives

NETWORK_SET_MP_MISSION_FLAG_ON_CURRENT_SLOT

Hash0x86FD10251A7118A4
Runtime nameNetworkSetMpMissionFlagOnCurrentSlot
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207

Signature

BOOL NETWORK_SET_MP_MISSION_FLAG_ON_CURRENT_SLOT(BOOL enabled, int flagIndex);

Parameters

NameTypeDescription
enabledBOOL—
flagIndexint—

Returns BOOL

Usage

Lua
local retval = NetworkSetMpMissionFlagOnCurrentSlot(enabled, flagIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x86FD10251A7118A4, enabled, flagIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkSetMpMissionFlagOnCurrentSlot(enabled, flagIndex);

// by hash
const retval = Citizen.invokeNative('0x86FD10251A7118A4', enabled, flagIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x86FD10251A7118A4, enabled, flagIndex);

Sources

alloc8or RDR3 NativeDB

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