SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER
Hash
0xA8A024587329F36ARuntime name
SetNetworkIdAlwaysExistsForPlayerNamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xA8A024587329F36ASignature
void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, BOOL toggle);Parameters
| Name | Type | Description |
|---|---|---|
netId | int | — |
player | Player | — |
toggle | BOOL | — |
Returns void
Usage
SetNetworkIdAlwaysExistsForPlayer(netId, player, toggle)
-- always works, by hash
Citizen.InvokeNative(0xA8A024587329F36A, netId, player, toggle)JavaScript and C#
SetNetworkIdAlwaysExistsForPlayer(netId, player, toggle);
// by hash
Citizen.invokeNative('0xA8A024587329F36A', netId, player, toggle);Function.Call((Hash)0xA8A024587329F36A, netId, player, toggle);Sources
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