RedM Natives

SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER

Hash0xA8A024587329F36A
Runtime nameSetNetworkIdAlwaysExistsForPlayer
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xA8A024587329F36A

Signature

void SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(int netId, Player player, BOOL toggle);

Parameters

NameTypeDescription
netIdint—
playerPlayer—
toggleBOOL—

Returns void

Usage

Lua
SetNetworkIdAlwaysExistsForPlayer(netId, player, toggle)

-- always works, by hash
Citizen.InvokeNative(0xA8A024587329F36A, netId, player, toggle)
JavaScript and C#
JavaScript
SetNetworkIdAlwaysExistsForPlayer(netId, player, toggle);

// by hash
Citizen.invokeNative('0xA8A024587329F36A', netId, player, toggle);
C#
Function.Call((Hash)0xA8A024587329F36A, netId, player, toggle);

Sources

alloc8or RDR3 NativeDB

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