RedM Natives

UGC_DID_DESCRIPTION_REQUEST_SUCCEED

Hash0x162C23CA83ED0A62
Runtime nameUgcDidDescriptionRequestSucceed
NamespaceNETWORK
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x162C23CA83ED0A62

Signature

BOOL UGC_DID_DESCRIPTION_REQUEST_SUCCEED(Hash description);

Parameters

NameTypeDescription
descriptionHash—

Returns BOOL

Usage

Lua
local retval = UgcDidDescriptionRequestSucceed(description)

-- always works, by hash
local retval = Citizen.InvokeNative(0x162C23CA83ED0A62, description, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UgcDidDescriptionRequestSucceed(description);

// by hash
const retval = Citizen.invokeNative('0x162C23CA83ED0A62', description, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x162C23CA83ED0A62, description);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.