RedM Natives

_GET_NUM_PEER_NEGOTIATION_RESPONSES

Hash0x4FE932E84FE932E8
Runtime nameGetNumPeerNegotiationResponses
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _GET_NUM_PEER_NEGOTIATION_RESPONSES();

Returns int

Description

Note: this native was added in build 1311.16

Usage

Lua
local retval = GetNumPeerNegotiationResponses()

-- always works, by hash
local retval = Citizen.InvokeNative(0x4FE932E84FE932E8, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetNumPeerNegotiationResponses();

// by hash
const retval = Citizen.invokeNative('0x4FE932E84FE932E8', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4FE932E84FE932E8);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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