RedM Natives

_NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID

Hash0xA6C0787443C9583E
Runtime nameNetworkGetPlayerOwnerOfNetworkId
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID(int netId);

Parameters

NameTypeDescription
netIdint—

Returns Player

Usage

Lua
local retval = NetworkGetPlayerOwnerOfNetworkId(netId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA6C0787443C9583E, netId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NetworkGetPlayerOwnerOfNetworkId(netId);

// by hash
const retval = Citizen.invokeNative('0xA6C0787443C9583E', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA6C0787443C9583E, netId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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