_NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID
Hash
0xA6C0787443C9583ERuntime name
NetworkGetPlayerOwnerOfNetworkIdNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Player _NETWORK_GET_PLAYER_OWNER_OF_NETWORK_ID(int netId);Parameters
| Name | Type | Description |
|---|---|---|
netId | int | — |
Returns Player
Usage
local retval = NetworkGetPlayerOwnerOfNetworkId(netId)
-- always works, by hash
local retval = Citizen.InvokeNative(0xA6C0787443C9583E, netId, Citizen.ResultAsInteger())JavaScript and C#
const retval = NetworkGetPlayerOwnerOfNetworkId(netId);
// by hash
const retval = Citizen.invokeNative('0xA6C0787443C9583E', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xA6C0787443C9583E, netId);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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