RedM Natives

_NETWORK_HAS_CONTROL_OF_ANIM_SCENE

Hash0x26A5C12FACFF8724
Runtime nameNetworkHasControlOfAnimScene
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _NETWORK_HAS_CONTROL_OF_ANIM_SCENE(AnimScene animScene);

Parameters

NameTypeDescription
animSceneAnimScene—

Returns BOOL

Usage

Lua
local retval = NetworkHasControlOfAnimScene(animScene)

-- always works, by hash
local retval = Citizen.InvokeNative(0x26A5C12FACFF8724, animScene, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = NetworkHasControlOfAnimScene(animScene);

// by hash
const retval = Citizen.invokeNative('0x26A5C12FACFF8724', animScene, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x26A5C12FACFF8724, animScene);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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