_NETWORK_IS_RECENT_GAMER_NAMES_REQUEST_IN_PROGRESS
Hash
0x4664D213A0CCAF40Runtime name
NetworkIsRecentGamerNamesRequestInProgressNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_IS_RECENT_GAMER_NAMES_REQUEST_IN_PROGRESS();Returns BOOL
Usage
local retval = NetworkIsRecentGamerNamesRequestInProgress()
-- always works, by hash
local retval = Citizen.InvokeNative(0x4664D213A0CCAF40, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkIsRecentGamerNamesRequestInProgress();
// by hash
const retval = Citizen.invokeNative('0x4664D213A0CCAF40', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x4664D213A0CCAF40);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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