_NETWORK_RESURRECT_LOCAL_PLAYER_2
Hash
0x4154B7D8C75E5DCFRuntime name
NetworkResurrectLocalPlayer_2NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _NETWORK_RESURRECT_LOCAL_PLAYER_2(Any* args);Parameters
| Name | Type | Description |
|---|---|---|
args | Any* | — |
Returns void
Usage
local args = NetworkResurrectLocalPlayer_2(args)
-- always works, by hash
local args = Citizen.InvokeNative(0x4154B7D8C75E5DCF, Citizen.PointerValueIntInitialized(args))JavaScript and C#
const args = NetworkResurrectLocalPlayer_2(args);
// by hash
const args = Citizen.invokeNative('0x4154B7D8C75E5DCF', Citizen.pointerValueIntInitialized(args));var args = new OutputArgument();
Function.Call((Hash)0x4154B7D8C75E5DCF, args);
// args.GetResult<int>()- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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