_NETWORK_SESSION_ADD_SESSION_FLAGS
Hash
0xE546BDA1B3E288EERuntime name
NetworkSessionAddSessionFlagsNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _NETWORK_SESSION_ADD_SESSION_FLAGS(int flags);Parameters
| Name | Type | Description |
|---|---|---|
flags | int | — |
Returns BOOL
Description
enum eSessionFlags
{
SESSION_FLAG_NONE = 0,
SF_INSTANCE = (1 << 0),
SF_MATCH = (1 << 1),
SF_PRIVATE = (1 << 2),
SF_BLOCK_INVITES = (1 << 3),
SF_BLOCK_JOIN_VIA_PRESENCE = (1 << 4),
SF_BLOCK_NON_HOST_INVITES = (1 << 5),
SF_BLOCK_IN_PROGRESS_MATCHMAKING_BACKFILL = (1 << 6),
SF_BLOCK_IN_GAMEPLAY_MATCHMAKING_BACKFILL = (1 << 7),
SF_BLOCK_INVITES_TEMPORARY = (1 << 8),
SF_IN_GAMEPLAY = (1 << 9),
SF_COMPETITIVE = (1 << 10),
SF_MATCHMAKING_BACKFILL_IS_BLOCKED = (1 << 11)
};Usage
local retval = NetworkSessionAddSessionFlags(flags)
-- always works, by hash
local retval = Citizen.InvokeNative(0xE546BDA1B3E288EE, flags, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = NetworkSessionAddSessionFlags(flags);
// by hash
const retval = Citizen.invokeNative('0xE546BDA1B3E288EE', flags, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xE546BDA1B3E288EE, flags);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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