RedM Natives

_NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT

Only used in R* Script net_rolling_playlist

Hash0xBDE605F925B07127
Runtime nameNetworkSessionPlaylistGoToNextContent
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1436

Signature

void _NETWORK_SESSION_PLAYLIST_GO_TO_NEXT_CONTENT();

Returns void

Description

Only used in R* Script net_rolling_playlist

Usage

Lua
NetworkSessionPlaylistGoToNextContent()

-- always works, by hash
Citizen.InvokeNative(0xBDE605F925B07127)
JavaScript and C#
JavaScript
NetworkSessionPlaylistGoToNextContent();

// by hash
Citizen.invokeNative('0xBDE605F925B07127');
C#
Function.Call((Hash)0xBDE605F925B07127);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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