_REQUEST_PEDSHOT_TEXTURE_LOCAL_DOWNLOAD
Only used in R* SP Script map_app_event_handler
Hash
0xCAF4CA2F87779F8FRuntime name
RequestPedshotTextureLocalDownloadNamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207
Signature
const char* _REQUEST_PEDSHOT_TEXTURE_LOCAL_DOWNLOAD(Any* gamerHandle, int p1);Parameters
| Name | Type | Description |
|---|---|---|
gamerHandle | Any* | — |
p1 | int | — |
Returns const char*
Description
Only used in R* SP Script map_app_event_handler
Usage
local retval, gamerHandle = RequestPedshotTextureLocalDownload(p1)
-- always works, by hash
local retval, gamerHandle = Citizen.InvokeNative(0xCAF4CA2F87779F8F, Citizen.PointerValueInt(), p1, Citizen.ResultAsString())JavaScript and C#
const [retval, gamerHandle] = RequestPedshotTextureLocalDownload(p1);
// by hash
const [retval, gamerHandle] = Citizen.invokeNative('0xCAF4CA2F87779F8F', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsString());var gamerHandle = new OutputArgument();
string retval = Function.Call<string>((Hash)0xCAF4CA2F87779F8F, gamerHandle, p1);
// gamerHandle.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.