RedM Natives

_UGC_QUERY_BY_CONTENT_ID

Returns ugcRequestId

Hash0x69D22E183580113F
Runtime nameUgcQueryByContentId
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UGC_QUERY_BY_CONTENT_ID(const char* contentId, BOOL latestVersion, const char* contentTypeName);

Parameters

NameTypeDescription
contentIdconst char*—
latestVersionBOOL—
contentTypeNameconst char*—

Returns int

Description

Returns ugcRequestId

Usage

Lua
local retval = UgcQueryByContentId(contentId, latestVersion, contentTypeName)

-- always works, by hash
local retval = Citizen.InvokeNative(0x69D22E183580113F, contentId, latestVersion, contentTypeName, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UgcQueryByContentId(contentId, latestVersion, contentTypeName);

// by hash
const retval = Citizen.invokeNative('0x69D22E183580113F', contentId, latestVersion, contentTypeName, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x69D22E183580113F, contentId, latestVersion, contentTypeName);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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