RedM Natives

_UGC_QUERY_GET_MISSION_DESC_HASH

Hash0xA6BF569956C60A60
Runtime nameUgcQueryGetMissionDescHash
NamespaceNETWORK
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _UGC_QUERY_GET_MISSION_DESC_HASH(Any p0, int index);

Parameters

NameTypeDescription
p0Any—
indexint—

Returns Hash

Usage

Lua
local retval = UgcQueryGetMissionDescHash(p0, index)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA6BF569956C60A60, p0, index, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UgcQueryGetMissionDescHash(p0, index);

// by hash
const retval = Citizen.invokeNative('0xA6BF569956C60A60', p0, index, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA6BF569956C60A60, p0, index);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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