RedM Natives

SET_CONTROL_TRIGGER_SHAKE

nullsub, doesn't do anything

Hash0x14D29BB12D47F68C
Runtime nameSetControlTriggerShake
NamespacePAD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x14D29BB12D47F68C

Signature

void SET_CONTROL_TRIGGER_SHAKE(int control, int leftDuration, int leftFrequency, int rightDuration, int rightFrequency);

Parameters

NameTypeDescription
controlint—
leftDurationint—
leftFrequencyint—
rightDurationint—
rightFrequencyint—

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
SetControlTriggerShake(control, leftDuration, leftFrequency, rightDuration, rightFrequency)

-- always works, by hash
Citizen.InvokeNative(0x14D29BB12D47F68C, control, leftDuration, leftFrequency, rightDuration, rightFrequency)
JavaScript and C#
JavaScript
SetControlTriggerShake(control, leftDuration, leftFrequency, rightDuration, rightFrequency);

// by hash
Citizen.invokeNative('0x14D29BB12D47F68C', control, leftDuration, leftFrequency, rightDuration, rightFrequency);
C#
Function.Call((Hash)0x14D29BB12D47F68C, control, leftDuration, leftFrequency, rightDuration, rightFrequency);

Sources

alloc8or RDR3 NativeDB

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