RedM Natives

_0x06A10B4D7F50B0C3

Hash0x06A10B4D7F50B0C3
Runtime nameN_0x06a10b4d7f50b0c3
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x06A10B4D7F50B0C3(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_GET_PED_D*

Usage

Lua
local retval = N_0x06a10b4d7f50b0c3(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x06A10B4D7F50B0C3, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x06a10b4d7f50b0c3(ped);

// by hash
const retval = Citizen.invokeNative('0x06A10B4D7F50B0C3', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x06A10B4D7F50B0C3, ped);
  • This native has no known name, so the runtime exposes it only as N_0x06a10b4d7f50b0c3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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