RedM Natives

_0x0A4618FFD517E24D

Hash0x0A4618FFD517E24D
Runtime nameN_0x0a4618ffd517e24d
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x0A4618FFD517E24D(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x0a4618ffd517e24d(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x0A4618FFD517E24D, p0, p1)
JavaScript and C#
JavaScript
N_0x0a4618ffd517e24d(p0, p1);

// by hash
Citizen.invokeNative('0x0A4618FFD517E24D', p0, p1);
C#
Function.Call((Hash)0x0A4618FFD517E24D, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x0a4618ffd517e24d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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