RedM Natives

_0x0D3B1568917EBDA0

Hash0x0D3B1568917EBDA0
Runtime nameN_0x0d3b1568917ebda0
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x0D3B1568917EBDA0(Ped ped, int p1);

Parameters

NameTypeDescription
pedPed—
p1int—

Returns BOOL

Description

_IS_PED_M*

Usage

Lua
local retval = N_0x0d3b1568917ebda0(ped, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0D3B1568917EBDA0, ped, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x0d3b1568917ebda0(ped, p1);

// by hash
const retval = Citizen.invokeNative('0x0D3B1568917EBDA0', ped, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x0D3B1568917EBDA0, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x0d3b1568917ebda0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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