RedM Natives

_0x10F96086123B939F

NB_CUSTOM_CLIENT_ON_CREATE_COMPLETE - set legendary to not avoid prey

Hash0x10F96086123B939F
Runtime nameN_0x10f96086123b939f
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x10F96086123B939F(Ped legendaryPed, Ped preyPed, float p2);

Parameters

NameTypeDescription
legendaryPedPed—
preyPedPed—
p2float—

Returns void

Description

NB_CUSTOM_CLIENT_ON_CREATE_COMPLETE - set legendary to not avoid prey

Usage

Lua
N_0x10f96086123b939f(legendaryPed, preyPed, p2)

-- always works, by hash
Citizen.InvokeNative(0x10F96086123B939F, legendaryPed, preyPed, p2)
JavaScript and C#
JavaScript
N_0x10f96086123b939f(legendaryPed, preyPed, p2);

// by hash
Citizen.invokeNative('0x10F96086123B939F', legendaryPed, preyPed, p2 + 0.0000001);
C#
Function.Call((Hash)0x10F96086123B939F, legendaryPed, preyPed, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x10f96086123b939f (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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