RedM Natives

_0x12EB4E31F092C9B3

_GET_IS_PED_(BLEEDING_OUT?)*

Hash0x12EB4E31F092C9B3
Runtime nameN_0x12eb4e31f092c9b3
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x12EB4E31F092C9B3(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_GET_IS_PED_(BLEEDING_OUT?)*

Usage

Lua
local retval = N_0x12eb4e31f092c9b3(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x12EB4E31F092C9B3, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x12eb4e31f092c9b3(ped);

// by hash
const retval = Citizen.invokeNative('0x12EB4E31F092C9B3', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x12EB4E31F092C9B3, ped);
  • This native has no known name, so the runtime exposes it only as N_0x12eb4e31f092c9b3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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