RedM Natives

_0x12F2D161BF4031FC

_SET_A* - _SET_B*

Hash0x12F2D161BF4031FC
Runtime nameN_0x12f2d161bf4031fc
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x12F2D161BF4031FC(Ped ped, float p1);

Parameters

NameTypeDescription
pedPed—
p1float—

Returns void

Description

_SET_A* - _SET_B*

Usage

Lua
N_0x12f2d161bf4031fc(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x12F2D161BF4031FC, ped, p1)
JavaScript and C#
JavaScript
N_0x12f2d161bf4031fc(ped, p1);

// by hash
Citizen.invokeNative('0x12F2D161BF4031FC', ped, p1 + 0.0000001);
C#
Function.Call((Hash)0x12F2D161BF4031FC, ped, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x12f2d161bf4031fc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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