RedM Natives

_0x134775B093AD5C38

Hash0x134775B093AD5C38
Runtime nameN_0x134775b093ad5c38
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

float _0x134775B093AD5C38(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns float

Description

_GET_PED_M*

Usage

Lua
local retval = N_0x134775b093ad5c38(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x134775B093AD5C38, ped, Citizen.ResultAsFloat())
JavaScript and C#
JavaScript
const retval = N_0x134775b093ad5c38(ped);

// by hash
const retval = Citizen.invokeNative('0x134775B093AD5C38', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
C#
float retval = Function.Call<float>((Hash)0x134775B093AD5C38, ped);
  • This native has no known name, so the runtime exposes it only as N_0x134775b093ad5c38 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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