RedM Natives

_0x256EDD55C6BE1482

_IS_PED_FL* - _IS_PED_FU*

Hash0x256EDD55C6BE1482
Runtime nameN_0x256edd55c6be1482
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x256EDD55C6BE1482(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_FL* - _IS_PED_FU*

Usage

Lua
local retval = N_0x256edd55c6be1482(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x256EDD55C6BE1482, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x256edd55c6be1482(ped);

// by hash
const retval = Citizen.invokeNative('0x256EDD55C6BE1482', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x256EDD55C6BE1482, ped);
  • This native has no known name, so the runtime exposes it only as N_0x256edd55c6be1482 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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