RedM Natives

_0x290B2E6CCDE532E1

_IS_PED_L* - _IS_PED_M*

Hash0x290B2E6CCDE532E1
Runtime nameN_0x290b2e6ccde532e1
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x290B2E6CCDE532E1(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns BOOL

Description

_IS_PED_L* - _IS_PED_M*

Usage

Lua
local retval = N_0x290b2e6ccde532e1(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x290B2E6CCDE532E1, ped, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x290b2e6ccde532e1(ped);

// by hash
const retval = Citizen.invokeNative('0x290B2E6CCDE532E1', ped, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x290B2E6CCDE532E1, ped);
  • This native has no known name, so the runtime exposes it only as N_0x290b2e6ccde532e1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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