RedM Natives

_0x326F7951EF0D7F75

Only used in R* SP Script short_update _GET_TARGET_* - _GET_TRACKED*

Hash0x326F7951EF0D7F75
Runtime nameN_0x326f7951ef0d7f75
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x326F7951EF0D7F75(Ped ped, Hash eventType);

Parameters

NameTypeDescription
pedPed—
eventTypeHash—

Returns Any

Description

Only used in R* SP Script short_update
_GET_TARGET_* - _GET_TRACKED*

Usage

Lua
local retval = N_0x326f7951ef0d7f75(ped, eventType)

-- always works, by hash
local retval = Citizen.InvokeNative(0x326F7951EF0D7F75, ped, eventType, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x326f7951ef0d7f75(ped, eventType);

// by hash
const retval = Citizen.invokeNative('0x326F7951EF0D7F75', ped, eventType, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x326F7951EF0D7F75, ped, eventType);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x326f7951ef0d7f75 (if present in the client snapshot). InvokeNative with the hash always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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