RedM Natives

_0x32CCAD8A981B53D3

Hash0x32CCAD8A981B53D3
Runtime nameN_0x32ccad8a981b53d3
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x32CCAD8A981B53D3(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns void

Description

_STOP_(?)*

Usage

Lua
N_0x32ccad8a981b53d3(ped)

-- always works, by hash
Citizen.InvokeNative(0x32CCAD8A981B53D3, ped)
JavaScript and C#
JavaScript
N_0x32ccad8a981b53d3(ped);

// by hash
Citizen.invokeNative('0x32CCAD8A981B53D3', ped);
C#
Function.Call((Hash)0x32CCAD8A981B53D3, ped);
  • This native has no known name, so the runtime exposes it only as N_0x32ccad8a981b53d3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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