RedM Natives

_0x354CA4DDDEEC397A

Hash0x354CA4DDDEEC397A
Runtime nameN_0x354ca4dddeec397a
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x354CA4DDDEEC397A(Ped ped);

Parameters

NameTypeDescription
pedPed—

Returns int

Usage

Lua
local retval = N_0x354ca4dddeec397a(ped)

-- always works, by hash
local retval = Citizen.InvokeNative(0x354CA4DDDEEC397A, ped, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x354ca4dddeec397a(ped);

// by hash
const retval = Citizen.invokeNative('0x354CA4DDDEEC397A', ped, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x354CA4DDDEEC397A, ped);
  • This native has no known name, so the runtime exposes it only as N_0x354ca4dddeec397a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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