RedM Natives

_0x370A973252741AC4

_RESET_PED_*

Hash0x370A973252741AC4
Runtime nameN_0x370a973252741ac4
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x370A973252741AC4(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_RESET_PED_*

Usage

Lua
N_0x370a973252741ac4(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x370A973252741AC4, ped, p1)
JavaScript and C#
JavaScript
N_0x370a973252741ac4(ped, p1);

// by hash
Citizen.invokeNative('0x370A973252741AC4', ped, p1);
C#
Function.Call((Hash)0x370A973252741AC4, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x370a973252741ac4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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