RedM Natives

_0x3EFED081B4834BA1

Hash0x3EFED081B4834BA1
Runtime nameN_0x3efed081b4834ba1
NamespacePED
SideClient
NameHash only
Docs
Since build1232

Signature

void _0x3EFED081B4834BA1(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0x3efed081b4834ba1(p0)

-- always works, by hash
Citizen.InvokeNative(0x3EFED081B4834BA1, p0)
JavaScript and C#
JavaScript
N_0x3efed081b4834ba1(p0);

// by hash
Citizen.invokeNative('0x3EFED081B4834BA1', p0);
C#
Function.Call((Hash)0x3EFED081B4834BA1, p0);
  • This native has no known name, so the runtime exposes it only as N_0x3efed081b4834ba1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.