RedM Natives

_0x405180B14DA5A935

Hash0x405180B14DA5A935
Runtime nameN_0x405180b14da5a935
NamespacePED
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x405180B14DA5A935(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Description

_SET_PED_A*

Usage

Lua
N_0x405180b14da5a935(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x405180B14DA5A935, ped, p1)
JavaScript and C#
JavaScript
N_0x405180b14da5a935(ped, p1);

// by hash
Citizen.invokeNative('0x405180B14DA5A935', ped, p1);
C#
Function.Call((Hash)0x405180B14DA5A935, ped, p1);
  • This native has no known name, so the runtime exposes it only as N_0x405180b14da5a935 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.